Wallyball Rules

SCORING AND TIME-OUTS

  1. Match - A match shall consist of the best 2 out of 3 games, within a 45 minute time limit.
  2. Game - A game is won by the first team to score 15 points in the first two games and 11 points in the third game of the match. Each game shall be won with a 2 point advantage.
  3. Time-Outs - Each team shall be allowed 1 time-out per game limited to 30 seconds.

RULES OF PLAY

PRE-GAME

  1. COIN TOSS- Winner decides serve or court side.
  2. OUT OF BOUNDS -The ball shall be called out of bounds whenever it hits the ceiling or back wall on the opponent's side or 2 or more walls consecutively on a serve or volley.
  3. BACK WALL AND CEILING IN PLAY OR IN BOUNDS - The back wall is in play only on the side of the team that is returning the serve or volley, provided a player on that team touches the ball first.

PLAYERS AND TEAMS

  1. All students, faculty or staff can participate provided they meet the eligibility requirements outlined in the Intramural Sports Handbook.  All participants must present their valid U of A ID.
  2. TEAM SIZE - Each team shall be made up of three people, substitutions may be made between games only. Team rosters may include five members.
  3. CO-REC TEAM SIZE - Each team shall be made up of four people, two men and two women. Team rosters may include six people. Substitutions may be made only between games. A man may only substitute for a man. A woman may substitute for either a man or a woman. There must always be at least two women per team on the court.
  4. Teams must have the minimum number of players required check in with supervisor prior to scheduled game time to avoid a forfeit fine.

THE SERVICE

  1. LEGAL SERVICE - The player in the back position of the court shall put the ball in play by hitting it with one hand only or any part of his arm in an attempt to send the ball over the net and into the opponent's court. The serve is good if the ball passes over the net without touching any member of the serving team. A legal serve may hit the net as long as it goes over. A served ball may legally hit one side wall before landing in the opponent's court.  A legal serve cannot hit the back wall. The server may strike the ball with either an underhand or overhand motion.
  2. LENGTH OF SERVE - Service shall continue by a team, until (A) the serving team commits a fault and turns the ball over to the other team - side-out, or (B) the game is completed.

PLAYER POSITION

  1. AT SERVICE - All players, except the server, have both feet fully on the ground during the serve.
  2. SERVICE FAULTS - Any of the following committed during a serve shall count as a fault.
    1. A served ball contacts the net.
    2. A served ball contacts a member of the serving team.
    3. A service is delivered by the wrong server.
    4. A serve is not executed from the designated service area.
    5. A server crosses the service line at the same time the serve is executed.
    6. The serve was executed improperly.
    7. Any player on the serving team screens the server from the opposing team.

PLAY AT THE NET

  1. TOUCHING THE NET - A ball that touches or rebounds off the net or net hardware may be played again provided it was not on the serve.
  2. BALL CONTACTING AND CROSSING THE NET - If only part of a ball crosses the net and is subsequently hit by an opponent, the ball is considered as having crossed the net.
  3. PLAYER CONTACT WITH THE NET - A player or any part of his body or clothing that touches the net while the ball is in play shall be charged with a fault, unless the contact was caused by the ball being hit into the net with enough force to cause the net to touch a player. If opposing players contact the net simultaneously, it shall be called a double fault and the ball replayed.
  4. REACHING OVER THE NET - In returning a ball, a player may follow-through over the net, provided he first makes contact with the ball on his side of the net. Players attempting to block may reach across the net but shall not contact the ball until an opponent strikes the ball in an attempt to send it back into the opponent's court.
  5. DEAD BALL -A ball becomes dead when:
    1. The ball hits the floor.
    2. The ball hits two or more walls consecutively on the receiving team's side.
    3. The ball hits the ceiling on the opponents side.
    4. The ball hits the back wall on the fly on the receiving teams side.
    5. A served ball hits the net.
    6. A player commits a fault.
  6. HONOR CALL - All players shall call out aloud when they hit or touch the net.
  7. PLAYING THE BALL NUMBER OF CONTACTS WITH THE BALL - Up to 3 successive contacts of the ball are allowed each team in order to play the ball over the net and into the opponent's court. Contacting with the wall or the net does not count as a set or play.
  8. SUCCESSIVE CONTACT WITH THE BALL BY A PLAYER - It shall be declared a fault if a player makes successive contacts with the ball except:
    1. When playing a hard driven spiked ball, a player may make consecutive incidental contacts with the ball and it shall count as one attempt to play the ball.
    2. When 2 players attempt a block and contact the ball simultaneously, either one may make a successive contact with the ball; this second contact shall count as the first of three hits allowed a team.
  9. SIMULTANEOUS BODY CONTACT WITH THE BALL - Any part of the body above and including the waist can hit the ball simultaneously so long as the ball rebounds quickly after each such contact.
  10. PLAYING TWO OR MORE WALLS - Contacting 2 or more walls with the ball is allowed only by the team in possession of the ball, provided a player on that team touches the ball first. If the ball crossed the net after contacting 2 or more walls without first touching a player, a side out or loss of point will be declared.
  11. HOLDING THE BALL - If a player holds, scoops, lifts, pushes or carries the ball momentarily, holding shall be called.
  12. SIMULTANEOUS CONTACT BY TEAMMATES - If two players on the same team contact the ball simultaneously, two contacts shall be called and neither player may contact the ball on the next play.
  13. TEAM ASSISTANCE - Teammates shall not hold or assist one another while making a play.
  14. BLOCKING -Any player may raise his hands above his shoulders close to the net in an attempt to intercept the ball from an opponent. The block does not count as one of the three successive contacts allowed a team and there may be multiple contacts with the ball players during a block. Since a block does not count as a play, any player who participates in a block may legally make the next contact with the ball. A player may not climb the wall or net to block a serve or spike. A team may attempt a block if:
    1. A player on the attacking team serves or spikes the ball.
    2. The opponents have made three contacts with the ball.
    3. The ball falls near the net and no player on the attacking team can reasonably make a play on the ball.
  15. DEFLECTING BALLOFF BACK WALL - If a player contacts the ball in such a manner that the ball deflects off the back wall and crossed the net, it shall be good.
  16. SPIKING BALL - Any player may spike the ball.




Page last updated: Monday, August 30, 2010